boomer
08-22-2023, 02:28 PM
Stealing this from an Aslan post - thought it would make a good discussion.
When I practice, I like "games" to play - like lowball, but:
Yeah. The one thing I don't like about lowball is if the are shooting at a 7-pin and miss a little inside (but still could pick up the 7-pin if it were alone there), you might clear out the 4-6-7-8-9-10...and now you can't really pick up anything on the 2nd ball without taking out at least 2 more pins. But if you throw a shot that 'would have' taken out the 10-pin...you get a "0" and a 10-point penalty.
It's too bad I can't just set the lane to put down a 4-7-8 and 6-9-10. Then you could try to pick off corners with minimal penalties.
And yeah - especially as I TRY to hit both 6 and 10 when I shoot for 10s. I'd rather cover both.
So - question - what are your "minigames" you do when you practice?
Here's my present fav:
big fuzzy 6-sided dice. Roll it - that defines what pin you have to hit for that ball. 1=7, 2=4, 3=2, 4=3, 5=6, 6=10 - it's just left-to-right and skip the headpin. Get a point to cover it (and has to be a HIT, not a ricochet). Strike is actually bad because you don't get a second shot. . .
Good actual target practice, fun to play, and constructive.
When I practice, I like "games" to play - like lowball, but:
Yeah. The one thing I don't like about lowball is if the are shooting at a 7-pin and miss a little inside (but still could pick up the 7-pin if it were alone there), you might clear out the 4-6-7-8-9-10...and now you can't really pick up anything on the 2nd ball without taking out at least 2 more pins. But if you throw a shot that 'would have' taken out the 10-pin...you get a "0" and a 10-point penalty.
It's too bad I can't just set the lane to put down a 4-7-8 and 6-9-10. Then you could try to pick off corners with minimal penalties.
And yeah - especially as I TRY to hit both 6 and 10 when I shoot for 10s. I'd rather cover both.
So - question - what are your "minigames" you do when you practice?
Here's my present fav:
big fuzzy 6-sided dice. Roll it - that defines what pin you have to hit for that ball. 1=7, 2=4, 3=2, 4=3, 5=6, 6=10 - it's just left-to-right and skip the headpin. Get a point to cover it (and has to be a HIT, not a ricochet). Strike is actually bad because you don't get a second shot. . .
Good actual target practice, fun to play, and constructive.