Ah the age old handicap/sandbagging problem, First thing to say is "This is no perfect answer that will please everyone"
The most viable option's are
1- when you set the handicap XX% of scratch number XXX (Ex. 90% of 200).
You have so set the scratch figure at a number higher than the highest average in the league (or expected average).
Also the USBC recommends the percentage be 100% (This doesn't make team totally equal, about 116% is need for that but it's not recommend)
2-The league should adopt a 10 pin drop rule.
This means that a persons average can't drop more than 10 pins below their entering average (for figuring handicap)
Ex: If a bowlers entering average is 200 and their average drops to say a 180 ave. Their handicap would be figured on a 190 ave.
No that's just lowering the scratch figure of the handicap. That would give the higher averages a huge advantage.So Im kicking around a few ideas. What do you think?
1. Take the top 10 averages, average them together, and use that number in place of 200. So lets say the top 10 bowlers average a 170. Everyone gets 90% of the pins it takes to bring their average up to a 170. Anyone over 170 is scratch.
Lowering the percentage is just as bad.2. Lower the percentage of pins awarded. Keep things at 200, but instead of getting 90%, you get 70-80%. Less incentive to sand bag since you lose more pins that way.
Here's from the USBC
But isn’t it a fact that when 75 % handicap is used, the higher average team is giving its
lesser competitor 75% of the difference in team averages when they bowl against each
other?
FACT: True! But what of that other 25%? That is the real handicap, and it is given by the
weaker team, to the stronger one! (The same “reverse handicap” situation is true at any figure
less than 100%, which is why it is not until the handicap reaches 85% that lower average teams
can win at all.)
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