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Thread: An idea to address Sandbagging...

  1. #1
    Cranker ArtVandelay's Avatar
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    Question An idea to address Sandbagging...

    Im in a non sanctioned company league. Its just for fun, but the sand bagging is completely out of hand. My team is the best overall by a landslide, but a night when we give up on,y 150 pins per game is a great night.

    Anyway, Ive been keeping track of scores and everyone seems to be regularly 15+ pins over average now that the league is coming down the back stretch. In addition, there were 5 different 700 series on position night for the first half, and the high average in that group was in the 160s. That same guy has had 3 700 series so far, all against top 3 teams, but he has also had 10 400 series against bottom 5 teams. Some bowlers have simply gotten better...

    The league is set up to handicap 90% of the difference between someones average, and 200. Our top bowler is a 196 average, the next 2 are in the 180s. The league average is a 152.

    Im trying to think of a motion to make for the summer league to alleviate this problem without discouraging people from joining. The summer league is generally 3x the size of the fall league so lots of people will se setting averages and most of them will be purely recreational bowlers.

    Too many people will have to set average, and using book averages is out of the question since no one has a book average. Prize money is on the line, thats the only reason this matters. Lots of people feel cheated. Its not just our team.



    So Im kicking around a few ideas. What do you think?

    1. Take the top 10 averages, average them together, and use that number in place of 200. So lets say the top 10 bowlers average a 170. Everyone gets 90% of the pins it takes to bring their average up to a 170. Anyone over 170 is scratch.

    2. Lower the percentage of pins awarded. Keep things at 200, but instead of getting 90%, you get 70-80%. Less incentive to sand bag since you lose more pins that way.


    But I worry any ideas like that might drive some people away. We DO have people who average an 80 or something like that... And they mean well, theyre just there to have fun, and the league IS fun. I dont want to discourage them, I just want to stop the 15 or so people who are so blatantly sandbagging.

    Does anyone have input? What option sounds better (theyre both almost the same if you do the math). Do you think setting a lower league average is the better option, or lowering the percentage of pins allowed. Does anyone have a structure system that allows the TRUE 80 average people to still compete in a league like this? perhaps averages under 90 get 95% of the pins or something like that? Does anyone have a success story they can share about how their league killed sandbagging?
    Last edited by ArtVandelay; 03-11-2013 at 10:52 PM.
    Not helping the situation since 1983.


    Bowling Average: 180
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    Bowling Balls: Lane #1 Droid (Strike Ball), Storm Crossroad (Strike Ball. I hate the smell...), Hammer No Mercy (Retired Strike Ball. We had a good run. RIP, old friend!), Ebonite Magnum (Spare Ball), Ebonite Maxim (Spare Ball)
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  2. #2
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    bowl1820's Avatar
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    Ah the age old handicap/sandbagging problem, First thing to say is "This is no perfect answer that will please everyone"

    The most viable option's are

    1- when you set the handicap XX% of scratch number XXX (Ex. 90% of 200).
    You have so set the scratch figure at a number higher than the highest average in the league (or expected average).

    Also the USBC recommends the percentage be 100% (This doesn't make team totally equal, about 116% is need for that but it's not recommend)


    2-The league should adopt a 10 pin drop rule.
    This means that a persons average can't drop more than 10 pins below their entering average (for figuring handicap)

    Ex: If a bowlers entering average is 200 and their average drops to say a 180 ave. Their handicap would be figured on a 190 ave.

    So Im kicking around a few ideas. What do you think?

    1. Take the top 10 averages, average them together, and use that number in place of 200. So lets say the top 10 bowlers average a 170. Everyone gets 90% of the pins it takes to bring their average up to a 170. Anyone over 170 is scratch.
    No that's just lowering the scratch figure of the handicap. That would give the higher averages a huge advantage.

    2. Lower the percentage of pins awarded. Keep things at 200, but instead of getting 90%, you get 70-80%. Less incentive to sand bag since you lose more pins that way.
    Lowering the percentage is just as bad.

    Here's from the USBC

    But isn’t it a fact that when 75 % handicap is used, the higher average team is giving its
    lesser competitor 75% of the difference in team averages when they bowl against each
    other?

    FACT: True! But what of that other 25%? That is the real handicap, and it is given by the
    weaker team, to the stronger one! (The same “reverse handicap” situation is true at any figure
    less than 100%, which is why it is not until the handicap reaches 85% that lower average teams
    can win at all.)

    Right handed Stroker, high track ,about 13 degree axis tilt. PAP is located 5 9/16” over 1 3/4” up.Speed ave. about 14 mph at the pins. Medium rev’s.High Game 300, High series 798

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  3. #3
    Pin Crusher e-tank's Avatar
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    id say at the end of the season have the top 4 teams compete tournament style for the top spots via scratch play
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  4. #4

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    That 10 pin drop rule looks good. The only thing I would add to that is have some kind of documented way to get an exception to that. (injury reasons etc.)

    THe reason I say that is a couple years ago I broke my thumb on my bowling hand and it took me nearly 2 years to get my average back up.
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    Two basic thoughts on this subject.

    People with averages of 80 shouldn't be bowling for money.

    I don't think more or different rules will change this behavior. In my state it seems like the only rule is that anything is alright as long as I get away with it. "The sign says no turn on red, but there's no cop in sight so I'll go." "The sign for the express check out says 12 items or less, but my cart isn't completely full so I'll get in line." These seem to be the basic thought processes of my fellow Nutmeggers. Not exactly new since the Nutmeg State was so named because in colonial Connecticut they would carve pieces of wood and stain them to look like nutmeg and sell them to the unwary as the real thing.
    John

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    High Roller 75lockwood's Avatar
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    I don't know how the league scoring is set up, but why not set up the points system so that every team is playing every other team every week? if the sand bagger has to look at the scores for every lane to know whether they can afford to sandbag without loosing points, it would make it a lot more difficult to pull off. In this situation if you don't try your hardest because your going to beat the team next to you regardless then you get wrecked by the other 12 teams and end up in second last place.
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  7. #7
    Ringer ecub's Avatar
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    Maybe you can also incorporate a 30 point system? This way, each bowler competes against their opponent on the other team, as well as the team bowling. For example, the bowlers in the 1st position with the highest score (including handicap) would get a point. 2nd position bowler the same. After the game, the winning team with the highest points (including handicap) wins a points. Additional points would be awarded to the team who wins the series. This way, even if a bowler scores 50 above his average and is obvious that the team will will the game, even if the other bowlers on the team slack off using the 7 point system, they still need to bowl well in order to gain points if using the 30 point system.
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  8. #8

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    There isn't much you can do if it is being done intentionally, if you dont want to destroy the league. All you can do is promote fair play and do things to minimize the effect. My league uses last years league average for the first few weeks. There are team and individual points for a grand total of 36. So if you are sandbagging you could lose out on a lot of points early. Ive heard of people putting a cap on how much a persons average can drop, but I dont know how effective that is against sandbaggers that do it to cheat. They'll go for any advantage they can get. Also you could have two halves or more to the season. In which the subsequent halves, all the teams will start with zero points again. To make it work, the top teams from the different halves will then engage in match style play for more money or something on the last night. And it's normal for people who took the summer off to come in not bowl so well the first few games because they are rusty. It's particulary true if new lanes get put in, change in oil pattern, or get new heavier pins.

  9. #9
    Ringer panbanger's Avatar
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    There are a couple drastic things you could do that everyone would probably hate and are probably almost impossible to pull off –

    Assign teams to the lanes at random, and don’t tell them who they are bowling against. You keep that information in a sealed envelope and open it at the end of the night.

    Assign teams to the lanes at random, but keep everything else the same. The people who keep checking to see what the other team is doing….you hit them over a head with a roll of quarters in an old sock and yell “homie don’t play that”.

    Once you bowl a 700 series you lose your handicap for 3 weeks. Or maybe 2 weeks. Or a week. Or ten minutes I dunno.
    "If a word in the dictionary were misspelled, how would we know?" - Steven Wright

  10. #10
    Cranker ArtVandelay's Avatar
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    Yup.... Just as I feared when I hit the post button: there is no easy answer.

    Perhaps a mixed system is the only answer. Right now we just bowl for total team points. There are no individual points. I used to bowl in a league that had 48 total points per week. The sandbagging was much less prevelant in that league.

    Oh well... I guess the only thing to do is deal with it.
    Not helping the situation since 1983.


    Bowling Average: 180
    Bowling Handicap: Beer
    Bowling Style: Completely Wheels Off
    Righty / Lefty: Righty
    Bowling Balls: Lane #1 Droid (Strike Ball), Storm Crossroad (Strike Ball. I hate the smell...), Hammer No Mercy (Retired Strike Ball. We had a good run. RIP, old friend!), Ebonite Magnum (Spare Ball), Ebonite Maxim (Spare Ball)
    Best Game: 267
    Best Series: 695 (just 5 more pins... I don't wanna talk about it!)

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