4 pin wrapped around the neck of the 7 pin? I have some doubts on that. If a 4 pin has enough energy transferred into it to "wrap" the 7, the angle isn't enough to miss the 7 pin.
I'd be willing to put money on it, that it was the 2 pin wrapping around the 7, with the 4 pin falling straight back.
The chain reaction you're looking for is 1 pin -> 2 pin -> 4 pin -> 7 pin.
If you are slightly high on the head pin, the 1 pin is driven fairly strongly into the 2 pin.
Most of the energy in the 1 pin, is transferred to the 2 pin, but the direction is not quite directly towards the 4 pin.
The 2 pin will glance off the front of the 4 pin, and then go between the wall, and the 7 pin.
It's very rare (if not impossible) for the 2 pin to transfer a significant amount of energy into the 4 pin (enough for it to wrap) and have it not be in line with the 7 pin.
If you were to hit slightly higher, you may leave the 4-7 (known as the fast 8) where the 2 pin doesn't glance off the 4 pin.
And slightly higher than that, you leave just the 4 pin because the 2 pin will bounce off the wall enough to hit the 7 pin.
On the 10 pin side (for right handers). If you see the 10 pin leave the deck traveling to the left, even though you strike, you shouldn't feel comfortable with the situation.
If you throw the ball slightly worse, the 6 pin doesn't bounce off the wall enough to hit the 10 pin,
If you throw the ball slightly better, the 6 pin bounces off the wall, but at the wrong angle, and goes around the 10 pin.
Bottom line, carrying the 4 or 7 pin is about the location where you hit the head pin.
Carrying the 10 pin is about deflection assuming you've hit the right location to carry the 4 and 7.
Yes you can hit light pocket and hope things work out, but when you hit the right location and the right amount of drive on the ball, 10 in the pit is a given.
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