Potential Problems/Early Frustrations:
1) How "strong" a cover is...is essentially unknown.
Using my current arsenal as an example; The progression according to this system SHOULD have been Rhythm, Encounter, Bullet Train, Slingshot. But that was not the case because (according to the pro shop) S79 cover on the Bullet Train was much more aggressive than the Rhythm or Encounter. There's not really any good way to know or measure that. And thats where I rely on PerfectScale...because PerfectScale predicted the progression perfectly....which 'could' mean that PerfectScale factors in coverstock "strength" as part of it's calculation.
2) Tier/Category IV is confusing
Tier IV is kinda a carp shoot. I mean...it's an ideal tier for a low level pearl ball that goes very long and isn't that aggressive...for very dry or short conditions. BUT....it's also an ideal tier for a cutting edge technology skid/flip ball that goes very long and then bites hard with an angular backend. Two very different balls can fit in that same category. But...since I could only have 4-balls in this experiement...those two tiers had to be combined.
3) Category/Tier II was the rarest
Due to the initial values used...most balls fit into the Tier III level. There were also quite a few Tier I balls. Tier IV was harder because it's looking for something more specific. But Tier II was very hard to find balls that matched most of it's criteria. Thats 'probably' just a byproduct of some ranges being bigger than others.
4) In some cases the 5 variables would conflict with one another
For example....is a Pearl with a high RG a good "first ball"? It may have a very aggressive core and cover...but is it going to go too long on heavier conditions and not make that turn without an excessive rev rate? Likewise, is a solid cover ball going to make a good Tier III or IV ball? Isn't it going to bite too early on lighter/shorter conditions?
But...it was interesting. Rather than set a lot of "musts/must nots"...I allowed the balls to move into the different tiers as long as MOST of the variables pointed towards a tier. So rather than set a rule that a pearl can't be a tier I or II...the system would allow a pearl to be Tier I (or II) so long as the PerfecScale rating was high, the RG was low, and maybe the differential was high.
So...mudpuppy cliff noting....what did I personally determine based on this little exercise??
1) I think for arsenal #3 (mid/late-2016 debut), assuming I'm still bowling (haven't given up due to sucking badly) and assuming I haven't decided to switch to 15lbs (after trialing arsenal #2 (late 2015 debut)...that my
RotoGrip Defiant Edge will make an adequate Tier I (first) ball. That will allow me a stronger ball to start with and allow me to move the Ebonite Warning Sign into the Tier III category where it's more suited.
2) I decided to get a
DV8 Ruckus on sale. I was holding off indefinitely on new ball purchases while I decide on the 15/16lb issue...but < $80 for a Ruckus is a great deal and I not only have never thrown a DV8 ball...but the Ruckus will be the highest PerfectScale rated ball > 230! that I've purchased.
But the Ruckus is a great example of one of the frustrations I had with this system. Is the DV8 Ruckus an ideal "first ball" (Tier I)? Or is it an ideal Tier IV skid/flip ball?? Lets look at the numbers:
RG: 2.592 (Thats high! Should go long.)
Finish: 500 (polished)
Diff.: 0.052 (Thats fairly high, should have a strong backend)
PerfecScale: > 230 (Thats very high! Lots of hook potential!)
Cover: Hybrid
Normally, a ball with that high of a PerfectScale rating...a hybrid or solid cover (causing it to hook sooner)...and a 500 finish (lots of oob surface)....thats a ball that is going to play well in heavy/medium oil. It's sales description even claims it is for medium/heavy conditions. HOWEVER...if I'm looking for a perfect skid/flip ball....here's a ball with a high RG that is polished...designed to go long...and it has a very aggressive cover/PS/diff....so this could be an ideal skid/flip Tier IV ball.
So as I'm sure the experts would contend...this system is a loose guide at best. I'd say it'd work well for a newer player...getting into their first real "arsenal" and just looking for a playable combination...assuming the person has relatively little brand loyalty and wants to try different things.
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