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Thread: Silly question about 10 pins

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    Default Silly question about 10 pins

    This is something that's been bugging me for awhile, finally just figured I'd ask it. A flat 10 is one where the 6 pin falls in front of the 10 and stays there or just falls into the gutter. A ringing 10 is where the 6 shoots around the 10.

    How about those 10 pin leaves where the 6 pin goes hard into the gutter but then doesn't bounce off? It's not a flat 10 since the 6 goes hard and kind of bounces in there a bit, but it's not a ringing 10 since the pin doesn't really react as much after it hits the gutter...? I seem to leave at least as many of these as other kind of 10s, so it would be nice to know what they "are" so as to adjust to it. Personally I have put them as more on the ringing 10 in the past but have been second guessing it for a few weeks.

    Am I even making sense? haha.

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    Here's a article by SUSIE MINSHEW with some insight

    Competitive Strategies Part 1
    http://www.bowlersparadise.com/artic...s-part-1.shtml

    Might also try Slowinski's article PINS ARE TALKING

    http://bowlingknowledge.info/images/...inskifeb10.pdf

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    Quote Originally Posted by mc_runner View Post
    This is something that's been bugging me for awhile, finally just figured I'd ask it. A flat 10 is one where the 6 pin falls in front of the 10 and stays there or just falls into the gutter. A ringing 10 is where the 6 shoots around the 10.

    How about those 10 pin leaves where the 6 pin goes hard into the gutter but then doesn't bounce off? It's not a flat 10 since the 6 goes hard and kind of bounces in there a bit, but it's not a ringing 10 since the pin doesn't really react as much after it hits the gutter...? I seem to leave at least as many of these as other kind of 10s, so it would be nice to know what they "are" so as to adjust to it. Personally I have put them as more on the ringing 10 in the past but have been second guessing it for a few weeks.

    Am I even making sense? haha.
    That would still qualify as a flat 10.

    Think of it this way.

    You have ringing 10 pins, and flat 10 pins.

    The dividing line (area) between the two is when the 6 pin hits the side wall and takes out the 10 pin.

    One important thing to consider when trying to adjust is most flat 10 pins are cause by hitting too far right of the pocket, while ringing 10 pins tend to be in the pocket, but deflect too much.

    On a ring 10, you need to reduce deflection (which usually means get the ball to hook more) while at the same time end up at the same location in the pocket.

    Flat 10, you need to hit the pocket better, usually by getting the ball to hook more, then when you hit the pocket properly you may already have the right angle to carry. If not (ring 10), you're going to have to make another tweak for ringing 10 you just left.

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    I leave a lot of 10's. My ball does not deflect. The pins look like a grenade went off. Then I look around and see strike after strike with 3 or 4 pins left laying on the deck. Makes me want to quit.

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    Quote Originally Posted by fordman1 View Post
    I leave a lot of 10's. My ball does not deflect. The pins look like a grenade went off. Then I look around and see strike after strike with 3 or 4 pins left laying on the deck. Makes me want to quit.
    You need to break you're self of the delusion that your ball doesn't deflect.

    The laws of physics don't halt because it's you throwing the ball.

    The only time your ball doesn't is when you hit directly into the pin.

    Like shooting at a 2, 4, 5, and hooking the ball dead onto the 2 pin, chopping it off the 5 pin.

    3, 6, 10, and picking off just the 3 pin

    and finally then 6, 10, and getting just the 6.

    Ever notice that as a right hander, you don't pick the 2 off of the 4, or the 4 off of the 7, unless you have moved far left, and throw dead straight.

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    Of course it deflects. That wasn't my point. It drives through the pins and it is 9 in the pit. Don't be condescending. I have been bowling for 60 years and in that time have seen plenty of 10 pins left by plenty of bowlers.

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    Quote Originally Posted by fordman1 View Post
    Of course it deflects. That wasn't my point. It drives through the pins and it is 9 in the pit. Don't be condescending. I have been bowling for 60 years and in that time have seen plenty of 10 pins left by plenty of bowlers.
    I thought the statement "My ball doesn't deflect" was your point.

    Ok so your point was that it makes you want to quit because of the crap most others are getting away with.

    Well, hop on the wagon, there is plenty of room, but you're not in the front seat.

    Or you could take the advice of someone else here who shall remain unnamed.

    The game is what it is, and don't expect it to change, so embrace it, and figure out how to throw your own pile of crap.

    Then if you happen to leave another 10 pin, just go buy another ball so your crap will be different next time.

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    Bowling God billf's Avatar
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    Quote Originally Posted by fordman1 View Post
    I leave a lot of 10's. My ball does not deflect. The pins look like a grenade went off. Then I look around and see strike after strike with 3 or 4 pins left laying on the deck. Makes me want to quit.
    Entry angle is slightly in excess of 6°

    Quote Originally Posted by fordman1 View Post
    Of course it deflects. That wasn't my point. It drives through the pins and it is 9 in the pit. Don't be condescending. I have been bowling for 60 years and in that time have seen plenty of 10 pins left by plenty of bowlers.
    You literally wrote that your ball doesn't deflect and THAT makes Mike condescending? That seems odd no matter how long you've been bowling.
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    [QUOTE=billf;141964]Entry angle is slightly in excess of 6°

    You say in excess of 6 degrees, but what is your reasoning?

    To me the 10 pin is due to a low angle of entry.

    Or missing the pocket to the right,

    But missing the pocket to the right tends to leave 3 to 4 pins on the deck, so the grenade comment, and the disparaging of the 3 to 4 guys, kinda rules out light.

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    Flat 10 low entry angle
    Ringing 10 too much angle
    All assumes ball speed, axis rotation, blah, blah, blah are reasonable which I did based off the grenade comment. Based off research from a group you don't like but day in and day out has proved accurate with today's game.
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